It's been a while! I burnt out after doing the Genre Spotlight series for a year, and then all my puzzle writing energy went toward LPO 2026.
Recently, I've been playing the new puzzle game The Artisan of Glimmith which, given that you're reading this blog, comes highly recommended. This game combines several common region division constraints and clues, just like Islands of Insight did for shading genres. My playtime with the game almost certainly inspired this mashup.
Rules: Divide the grid into regions of orthogonally connected cells, each containing a connected group of white cells and a connected group of grey cells. Within each region the shape of the white cells is identical to the shape of the grey cells, allowing rotations and reflections.
Additionally, some compasses are given in the grid. A number in a compass indicates how many cells belong to its region that are further in the indicated direction than the compass itself. A region may contain zero, one, or multiple compass clues.