Wednesday, June 30, 2021

Puzzle 58 (Fillomino)

Going back to the Fillomino genre! 

This was a Fillomino puzzle for a speedsetting contest in the CTC Discord.  The theme was "💗".  However, since I joined the contest late and didn't read carefully, I didn't realize there was a theme.  That being said, this puzzle has a good enough solve that I figured I would publish it here.

Online interface

 

Tuesday, June 29, 2021

Puzzle 57 (Cave (Product))

Another Cave product puzzle!  This time repurposed in Penpa, because the "base puzzle type" check is pretty useless when it comes to this variant.  Thanks to Prasanna for test-solving!

Variation of standard Cave rules.  Each clue represents the product of the number of row cells visible (including the cell itself) with the number of column cells visible (including the cell itself). 

Online interface


Sunday, June 27, 2021

Puzzle 56 (Cave (Product))

Originally wrote this for GMPuzzles, but decided I didn't like it enough.  This was the first time I really had to struggle to get the givens to work out given so many constraints on the geometry of the grid and the logical theme -- it felt like everything I tried broke in some way.  Thus, while I think there are some interesting ideas in here, I had to sacrifice basically all of the more interesting logic to make it work uniquely (and without stupidly easy bypasses).

Variation of standard Cave rules.  Each clue represents the product of the number of row cells visible (including the cell itself) with the number of column cells visible (including the cell itself). 

Online interface 


Friday, June 25, 2021

Puzzle 55 ("Pinwheel", Kakuro)

My goal for this puzzle was to create an easy Kakuro for a GMPuzzles project releasing in the future. However, Michael Tang told me the puzzle was a little tricky (and non-unique at first, whoops!), plus I wasn't sure if the logic was a bit too repetitive, so I decided to post it here instead.  Creating good easy puzzles is hard 😓

EDIT (8/22/2021): I've added a Penpa solving link and changed the image of this puzzle to that of the Penpa interface.  (For Kakuro puzzles, I strongly prefer Penpa to puzz.link.)

Online interface (puzz.link)

Online interface (Penpa) 

 

Monday, June 14, 2021

Puzzle 53 ("Large Square", Tapa (Line))

Made this last night, but wanted to wait for testing.  Super happy with it!  I thought there was a part that seemed a bit unfair, but testers in the CTC Discord felt that the puzzle was reasonable, so yay 😀

Normal Tapa rules apply.  Additionally, no four consecutive cells in any row or column can be shaded.

Online interface


Puzzle 52 ("Axle", Tapa)

Yesterday, another speedsetting event took place in the CTC Discord.  The idea this time was to construct a Tapa (Palindrome) puzzle, which is a variant seen in TVC, among other places.  While I did not participate in the event itself, my goal is to construct such a puzzle eventually.

In the meantime, here's a Tapa puzzle.

Online interface